👤 Players: 2 - 4 players
🕰️ Duration: average, 30 min.
📦 Publisher: Libellud
🧩 Category: Cooperative, Card Game
🌈 Theme: Time

Time is a strange but fascinating thing. It is intangible. I have always found the physical side of time, the mechanics of clocks, very intriguing. That is why I was immediately sold on the beautiful artwork of Take Time. The fact that it turned out to be a cooperative game with deduction elements and limited communication only made it better!

In Take Time, players try to place the cards in ascending order around the clock. That sounds rather... easy. But the cards are played face down (except for a few). In addition, certain tasks must be completed per level in order to win. There are 40 different clocks, each with different challenges and winning conditions, so there is quite a lot to discover, which is a big plus! For me, this definitely made me want to keep playing, because I am curious about the next levels.

Communication in Take Time is only allowed to a limited extent. Players are only allowed to consult before looking at their cards (at that point, only the colours of the cards are known). After that, no more talking is allowed, and you have to try to correctly interpret what the other players are trying to convey with their actions. I always enjoy this way of “communicating with cards”, because it often leads to funny situations in which players have completely misinterpreted each other.

I am very pleased that Take Time's gameplay has managed to excite me as much as the artwork so far, and I cannot wait to try out the next levels!

Score: ⭐⭐⭐⭐⭐ out of 5 Stars

This review is not sponsored and does not contain any paid promotion;
it is solely a personal recommendation.